I think one of my most glaring weaknesses in chess is a lack of attacking ability. I think in some ways this is quite crucial because I believe attacking to be one of the most fundamental skills in chess aside from making safe moves. I think this because really it's the point of many other skills. That is many times, the value of accumulating other advantages is that it should give you a good attack. However, if you aren't skillful at attacking then those advantages will go to waste. Think of the dictum that when you have the advantage you not only have the opportunity but also the obligation to attack.
I also am interested in studying chess through historical games. However, to study Kasparov's games is for me quite futile unless I have a thorough commentary. On the other hand, to study the early players is more reasonable. I would like to proceed gradually through chess history. Right now combining this with the above. I have decided to make a study of Adolf Anderssen's games as something that seems appropriate and comprehensible to me at my current level. The hope being that I will learn to attack better by studying examples.
One point I want to make is just that I don't intend to limit myself to masters of attacking play. Rather, I will try to proceed with the development of the game as much as possible. So I look forward to studying Steinitz for example when I get there, and on.
Another thing I would like to do is to memorize some famous games. I think having the games stored in memory is an interesting idea. For one it gives practice with visualization. I also think holding such models in the mind is productive for our brains to digest ideas. So I will try to memorize the "Immortal" and the "Evergreen" games.
So far in the last couple of days I have studied about 10 Anderssen games. Some more carefully than others. My goal would be to go through and annotate them as much as possible, examining moves I don't understand and trying to bring out the tactical ideas that I am able to see. I am sure that I will miss plenty of things. However, I think these games are easily comprehensible enough that I will still be rewarded.
Of course, I have a very long history of coming up with exactly these kinds of great projects and then failing to follow through but let's see what happens.